A personal Game UI study inspired by the world of Dune, exploring the balance between visual identity, atmosphere and usability in a mobile strategy experience.
The project includes 7 interface screens, custom iconography, ornamental elements and a collectible card system, developed as a cohesive visual language.
The goal was to translate a complex universe shaped by power, strategy and control into an interface that feels immersive while remaining clear and intuitive for the player.
Personal study project created for portfolio and educational purposes. Not affiliated with or endorsed by the Dune IP holders.